﻿using UnityEngine;

namespace MrPP.SerriedCabinet
{
    public abstract class CheckPost : MonoBehaviour
    {
        public enum State{
            Close = 0,
            Loading = 1,
            Running = 2,
        }

        abstract public void doTab(int idx);
        abstract public void doLast();
        abstract public void doNext();
        abstract public void doPlay();
        abstract public void doStop();
        abstract public void doCheck(string key);
    }
}